Eventide Spoiler #4 (84/180)

Written by Chino Chico on June 30, 2008 – 3:00 am -

Kithkin Spellduster

4w
Flying
1{W}, Sacrifice Kithkin Spellduster: Destroy target enchantment.
Persist

 

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Kithkin Zealot

1w
When Kithkin Zealot comes into play, you gain 1 life for each black and/or red permanent target opponent controls.

 

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Cenn’s Enlistment

3w
Put two 1/1 white Kithkin Soldier creature tokens into play.
Retrace

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Loyal Gryfalcon

3w
Defender, flying
Whenever you play a white spell, Loyal Gyrfalcon loses defender until end of turn.

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Springjack Shepherd

3w
Chroma – When Springjack Shepherd comes into play, put a 0/1 white Goat creature into play for each white mana symbol in the mana costs of permanents you control.
“Live together, die alone.”

 

 

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Dream Thief

2u
Flying
When Dream Thief comes into play, draw a card if you’ve played another blue spell this turn.

 

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Banishing Knack

u
Until end of turn, target creature gains “{T}: Return target nonland permanent to its owner’s hand.”

 

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Dream Fracture

1uu
Counter target spell. It’s controller draws a card.
Draw a card.

 

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Razorfin Abolisher

2u
1{U}, {T}: Return target creature with a counter on it to its owner’s hand.

 

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Wilderness Hypnotist

2uu
{T}: Target red or green creature gets -2/-0 until end of turn.

 

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Indigo Faerie

1u
Flying
{U}: Target permanent becomes blue in addition to its other colors until end of turn.

 

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Merrow Levitator

3u
{T}: Target creature gains flying until end of turn.
Whenever you play a blue spell, you may untap Merfolk Levitator.

 

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Lingering Tormentor

3b
Fear
Persist

 

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Ashling the Extinguisher

2bb
Whenever Ashling the Extinguisher deals combat damage to a player, choose target creature that player controls. He or she sacrifices that creature.
The Aurora had transformed her into a relentless force of destruction.

 

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Necroskitter

1bb
Wither (This creature deals damage in the form of -1/-1 counters.)
Whenever a creature an opponent controls with a -1/-1 counter on it is put into a graveyard, you may return that card to play under your control.

 

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Smoldering Butcher

3b
Wither

 

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Soot Imp

1bb
Flying
Whenever a player plays a nonblack spell, that player loses 1 life.

 

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Soul Reap

1b
Destroy target nongreen creature. Its controller loses 3 life if you’ve played another black spell this turn.

 

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Soul Snuffers

2bb
When Soul Snuffers comes into play, put a -1/-1 counter on each creature.

 

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Cinder Pyromancer

2r
{T}: Cinder Pyromancer deals 1 damage to target player.
Whenever you play a red spell, you may untap Cinder Pyromancer.
“If the whole world burns, I’ll never grow old.”

 

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Heartlash Cinder

1r
Haste
Chroma – When Heartlash Cinder comes into play, it gets +X/+0 until end of turn, where X is the number of red mana symbols in the mana costs of permanents you control.

 

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Hotheaded Giant

3r
Haste
Hotheaded Giant comes into play with two -1/-1 counters on it unless you played another red spell this turn.

 

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Puncture Blast

2r
Wither
Puncture Blast deals 3 damage to target creature or player.

 

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Nettle Sentinel

g
Nettle Sentinel doesn’t untap during its controller’s untap step.
Whenever you play a green spell, you may untap Nettle Sentinel.
    2/2

 

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Regal Force

4ggg
When Regal Force comes into play, draw a card for each green creature you control.

 

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Savage Conception

3gg
Put a 3/3 green Beast creature token into play.
Retrace

 

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Deity of Scars

{bg}{bg}{bg}{bg}{bg}
Trample
Deity of Scars comes into play with two -1/-1 counters on it.
{bg}, Remove a -1/-1 counter from Deity of Scars: Regenerate Deity of Scars.
“His skin cuts swords.”
-The Seer’s Parables

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Tilling Treefolk

2g
When Tilling Treefolk comes into play, you may return up to two target land cards from your graveyard to your hand.

 

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Primalcrux

gggggg
Trample
Chroma- Primalcrux’s power and Toughness are each equal to the number of green mana symbols in the mana costs of permanents you control.
    */*

 

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Wicker-bough Elder

3g
Wicker-Bough Elder comes into play with a -1/-1 counter on it.
{G}, Remove a -1/-1 counter from Wicker-bough Elder : Destroy target artifact or enchantment.
“Living Scarecrows make a mockery of the living order. Dead ones make fine hats.”
    4/4

 

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Cauldron Haze

1{wb}
Choose any number of target creatures.
Each of those creatures gains persist until end of turn.

 

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Edge of the Divinity

{wb}
Enchant Creature
As long as enchanted creature is white, it gets +1/+2.
As long as enchanted creature is black, it gets +2/+1.

 

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Noggle Hedge-mage

2{ur}
When Noggle Hedge-mage comes into play, if you control two or more Islands, you may tap two target permanents.
When Noggle Hedge-mage comes into play, if you control two or more Mountains, you may have it deal 2 damage to target player.
    2/2

 

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Crag Puca

{ur}{ur}{ur}
{ru}: Switch Crag Puca’s power and toughness until end of turn.

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Battlegate Mimic

1{wr}
Whenever you play a spell that’s both red and white, Battlegate Mimic becomes 4/2 and gains first strike until end of turn.

 

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Balefire Liege

2{wr}{wr}{wr}
Other red creatures you control get +1/+1.
Other white creatures you control get +1/+1.
Whenever you play a red spell, Balefire Liege deals 3 damage to target player.
Whenever you play a white spell, you gain 3 life.
    2/4

 

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Fire at Will

{wr}{wr}{wr}
Fire at Will deals 3 damage divided as you choose among any number of target attacking or blocking creatures.

 

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Harvest Gwyllion

2{wb}{wb}
Wither (This creature deals damage in the form of -1/-1 counters.)
    2/4

 

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Hobgoblin Dragoon

2{wr}
Flying, first strike.
    1/2

 

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Double Cleave

1{wr}
Target creature gains double strike until end of turn.

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Favor of the Overbeing

1{ug}
Enchant Creature
As long as enchanted creature is green, it gets +1/+1 and has vigilance.
As long as enchanted creature is blue, it gets +1/+1 and flying.

 

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Grazing Kelpie

3{ug}
{gu}, Sacrifice Grazing Kelpie: Put target card in a graveyard on the bottom of its owner’s library.
Persist
    2/3

 

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Nip Gwyllion

{wb}
Lifelink

 

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Odious Trow

{bg}
1{bg}: Regenerate Odious Trow.

 

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Deity of Scars

{bg}{bg}{bg}{bg}{bg}
Trample
Deity of Scars comes into play with two -1/-1 counters on it.
{bg}, Remove a -1/-1 counter from Deity of Scars: Regenerate Deity of Scars.
“His skin cuts swords.”
-The Seer’s Parables

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Pyrrhic Revival

3{wb}{wb}{wb}
Each player returns each creature card in his or her graveyard to play with a -1/-1 counter on it.

 

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Snakeform

2{ug}
Target creature loses all abilities and becomes a 1/1 green Snake until end of turn.
Draw a card.

 

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Trapjaw Kelpie

4{ug}{ug}
Flash
Persist
    3/3

 

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Stalker Hag

{bg}{bg}{bg}
Swampwalk, forestwalk

 

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Woodlurker Mimic

1{bg}
Whenever you play a spell that’s both black and green, Woodlurker Mimic becomes 4/5 and gains wither until end of turn.

 

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Duergar Assailant

{wr}
Sacrifice Duergar Assailant: Duergar Assailant deals 1 damage to target attacking or blocking creature.

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Hobgoblin Dragoon

2{wr}
Flying, first strike.

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Favor of the Overbeing

1{ug}
Enchant Creature
As long as enchanted creature is green, it gets +1/+1 and has vigilance.
As long as enchanted creature is blue, it gets +1/+1 and flying.

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Gilder Bairn

1{ug}{ug}
2{gu}, {T}: For each counter on target permanent, put another of those counters on that permanent.

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Grazing Kelpie

3{ug}
{gu}, Sacrifice Grazing Kelpie: Put target card in a graveyard on the bottom of its owner’s library.
Persist

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Shell Skulkin

4
3: Target blue creature gains shroud until end of turn.

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Antler Skulkin

5
2: Target white creature gains persist until end of turn.
    3/3

 

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Hoof Skulkin

3
3: Target green creature gets +1/+1 until end of turn.
    2/2

 

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Flooded Grove

 
{T}: Add 1 to your mana pool.
{ug}, {T}: Add {U}{U}, {U}{G} or {G}{G} to your mana pool.

 

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Murky Haven*

 
{T}: Add 1 to your mana pool.
{wb}, {T}: Add {W}{W}, {W}{B}, or {B}{B} to your mana pool.

 

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Posted in Eventide | 5 Comments »

5 Comments to “Eventide Spoiler #4 (84/180)”

  1. berni Says:

    Wicker-bough Elder!!!!

    al fiiiin un naturalize con patas!!! ya era hora y cuesta lo mismo que piecito (hacer el efecto y todo) ya era hora !!!

  2. Chino-Chico Says:

    si.. que verga.. y para el colmo ya confirmaron que es Treefolk-Shaman.. ya falta que salga el Troll Ascetic en version Treefolk

  3. Emilio Says:

    Pero es para blanco rojo, como lo vas a usar matrakin?

  4. Viejo Saku Says:

    jeje arta variacion…!! eso es bueno a meterle mas al mate..!! pregunta que paso con Viejo Charlie???

  5. G-Kill Says:

    People hoy martes 1ero de Julio hay draft en MAll del Sol…. Pilas que ya hay q ir entrenando para Nacionales

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